|Sorry I'm still FRAPless|
With AvP's marine campaign sadly cut short due to a somewhat rude evisceration (and I mean impolite rather than poorly made, my viscera was externalised exquisitely) it's time to look to the monsters.
Well I said I was saving the best for last. Unfortunately that ranking was based on AvP. AvP2's Predator campaign is up next and it's ropey. I feel less like a mighty and indomitable hunter and more like an awkwardly hamstrung fatty waddling inevitably towards my death. AvP gives you everything up front saying "Get stuck in lad, tear them up any way you like". My death in that was due to my own stupidity rather than anything else. In AvP2 you're given a spear gun (non-infinite ammo mind you) and your wrist blades. The environment is bland and filled with awkward looking trees with wide, flat topped branches for you to walk on. It looks and feels nothing like you're stalking through the jungle and much more like you're at Go Ape. I take a few heads off, run out of spear ammo and die. The sneaking really is woeful. There's no stealth meter, no feedback from enemies and no cover. It's rubbish and I'm glad it's over.
The alien campaign starts with a suspicious, ray shielded, locked, unscannable package being loaded on to a ship. It falls off a table (somehow) and the lid comes right open revealing an egg (no scanning needed then, should have just popped the top).
Ok, here we go, it's reign of terror time.
Oh no wait I'm playing as a facehugger with no attacks and I have to walk for miles to find a lone target. Not much to say about this playthrough really. I was killed because of the broken wall crawling code which causes you to fall to the ground in front of a flame-thrower wielding guard if you approach a hole in the ceiling. Silly me for expecting to climb up into it like I have for every other corner/grate/vent.
So it seems like this blog should be renamed: "The First 5 to 45 Minutes of Loads of Games Followed by a Sudden Death Creating no Tension Whatsoever". I think my problem is that I'm not playing to win. I don't generally unless I'm online against real people. I play for the experience and will happily abandon a game uncompleted and not regret it as long as I've had it's price worth of fun, but that's not really what this project is about.
What do you guys think? Should I play with more caution with completion as my goal, or should I experience the game in whatever way I naturally do and damn the consequences? Let me know in the comments.
Either way, just like at school, I Must Try Harder.