Here we go.
In my first not-Amnesia adventure, I'll be setting an end to global terror, preferably without being spotted, in my attempt to clock a game I barely scratched the first time round. Surely there will be bombs, nay, NUKES, foreigners with big angry face muscles, mysterious figure heads who smoke massive cigars, fast cars, and lady spies failing to cover up their undergarments. LETS ROCK!
First things first, let's get the rules set up. As is the standard, games have to be set on hard, and there is only one life. This truly will represent the average odds of one man, single handedly being able to topple a global terror network, and still managing to walk away at the end (i.e. slim to zip). It's certainly not impossible, but highly unlikely. After picking the most brutal difficulty, I'm face planted with another option. As my interpretation of the rules go, (as well as my corresponding Super Spy experiment side rules) I clearly opt for the recruit setting. How can I not? I've never so much as shot a man, not on purpose at least.
|I hope that thing is guided, as from first glance that's a terrible shot.|
|Scratch that, it's cool.|
|Thankfully, Bruce Lee walked away unscathed.|
|Hmm, this may not have been the conspicuous approach I intended|
|A guy! And judging by those evil shades, he's not a member of the fire department.|
|I allow him to approach to a reasonably safe distance whilst I fumble to recall the attack key|
|ABORT! ABORT! Need time to think!|
|After several seconds of rather embarrassing pursuit, I was cornered|
|OW! STOP! This is going to be the shortest write up.....AH HA! ITS 'E' !|
Conclusion: Who the fuck assigns 'E' to basic attack?!
More to follow (provided I find the 'open door' button) in Part 2!